Coup: Rebellion G54 ENGLISH


Kategorie: Deduktionspiele
Brett- & Kartenspiele
Indie Boards and Cards
Spieleranzahl 3 - 6
Spieldauer 15 Minuten
Alter ab 14 Jahre
Spiel in:
Autor Rikki Tahta
Illustrator Luis Francisco, Stephanie Gustafsson, Jarek Nocon
Verlag Indie Boards & Cards
Artikel-Nr. IBCE0012
EAN 792273251066
Erschienen 2015/Q4


  • 75 Influence Cards
  • 2 General Action Cards
  • 25 Role Action Cards
  • 8 Role Tokens
  • 50 Coins
  • 25 Role Dividers
  • 2 Dividers
  • rules

Secret identities – Deduction – Deception

Coup: Rebellion G54 is the exciting, stand-alone sequel to Coup that takes the same simple Coup mechanism and rules – claim, counter, challenge and bluff- adding a strategic layer to each game with 25 characters to choose from. There are over 5.000 different ways to play!

A stande alone game set in the dystopian universe.

In Coup: Rebellion G54, the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total.

A player starts the game with two coins and two influence cards – i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions:

Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else’s action – that character’s action automatically succeeds unless an opponent challenges you. In this case, if you can’t (or don’t) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you’re out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game! This is more of a gamer’s game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.

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